Fish dnd stats
WebIf the swordfish moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target … WebA score of 18 is the highest that a person usually reaches. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. Each ability also has a modifier, derived from the …
Fish dnd stats
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WebJan 22, 2024 · Last Updated on January 22, 2024 D&D is famous for the many and occasionally esoteric kinds of elves its worlds are populated with. However, of these subraces, the sea elves (also known as aquatic elves) are vastly underexplored in D&D 5e ’s version of the Forgotten Realms.
WebDarkvision: Fishmen can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Fishmen can function just fine with no light at all. Racial Bonus: Fishmen gain a +8 Racial Bonus to any movement-related check while swimming. This includes checks such as Tumble to move past hostile targets. WebFishfolk measure from 4 to 6 feet tall, weighing from 100 to 200 pounds. Deep Fishfolk favor the higher end of the scale, and Coral Fishfolk tend to be smaller. Regardless. Your size is Medium. Speed. Your base walking speed is 25 feet, and you have a swimming speed of 40 feet. Amphibious. You can breathe normally in either air or water.
WebA kuo-toa. Source: Wizards of the Coast [1] A kuo-toa superficially resemble a grotesque cross between a fish and a humanoid. Their stout, stocky bodies are covered in slippery blue or purple scales, with clawed, … WebAttributes Swarm of Quippers Medium swarm of tiny beasts, Unaligned Armor Class 13 Hit Points 28 (8d8-8) Speed 0 ft., swim 40 ft. STR 13 (+1) DEX 16 (+3) CON 9 (-1) INT 1 (-5) WIS 7 (-2) CHA 2 (-4) Damage Resistance Bludgeoning, Piercing, Slashing Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, …
Web5e SRD > Creatures > Squid, Giant Family: Aquatic & Fish Huge beast, unaligned Armor Class 15 (natural armor) Hit Points 13 (14d12+42) Speed swim 60 ft. Skills Perception +4, Stealth +5 Senses darkvision 60 ft.; passive Perception 14 Languages – Challenge 5 (1,800 XP) Special Traits Underwater Camouflage.
WebFish; Bird; Prehistoric Megafauna; Add Dire variants. Add Swarms. Add literal Flying Fox. Add Hall of Shame; Add Koalas. Add Apes. Add Bats. Vampire; Dire Vampire; Add Cactuses. Add Clams. Add Dogs. Add Easter Bunny. Add Elephants. Add M'Goose, a Goose/Moose hybrid, size Huge. Add Sky Eel= Add Frogs, Poison Dart. Add … city ballet nutcrackerWebA fearsome, if dumb and slow, predator of the ancient seas. Known for their armor plating, these fish are similar to giant sharks. Now found only in certain spots in the ocean, these … cityballet.orgWebOct 27, 2024 · The six D&D stats are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. In D&D, every character has an ability score for each stat, and … dicks sporting goods erie pa careersWebAnglerfish Family: Animal Tiny beast, unaligned Armor Class 13 Hit Points 1 (1d4-1) Speed Swim 40 ft. Senses darkvision 60 Ft., passive Perception 8 Challenge 0 (10 XP) … city ballet nutcracker promotion codeWebFastest swimmer: Fish Fastest flyer: Hawk and Owl Highest HP: Octopus 3 HP Highest AC: Hawk, Fish, Weasel (13 AC) Stealthiest (Land): Weasel +5 Stealth Stealthiest (Water): Octopus +4 Stealth Stealthiest (Air): Owl +3 Stealth Highest Perception (Land): Weasel +3, and advantage on checks that rely on hearing or smell. dicks sporting goods equipment lockerWebFish Flotsam ooze Fossergrim Froghemoth G Giant gar Giant lobster H Hai nu Hermit's Wood toad Herring Hetfish Hippocampus I Ixitxachitl Category:Ixitxachitls Ixzan … city ballet of san diego facebookWebA score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores … city ballet nutcracker review